Modular diary 2018-11-13. Struggled with an idea i had. I wanted random chords. Outcome. Just boring. Involved many patch cables. Mixed the sound with radio noise and"a creek in a forest" by nikeranhttps://freesound. Org/people/nikeran/sounds/321471/.
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This kind of noise generates linearly interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
A short noise of a leather jacket being equipped. I recommend using this noise for a rpg game when a character is equipping a cloth/leather armor. You can use it without crediting me, just a free random sound.
Sci-Fi Soundtrack A robot brain, or computer thought process. (hint - it is random complex waves and noise - but different from the other one) - Kevin MacLeod
The gaps between playing - voices and random sounds at writing sessions, may 2006. Recorded using sony mz0-r90 portable minidisc recorder and sony ecm-ms907 stereo mic.
The gaps between playing - voices and random sounds at writing sessions, may 2006. Recorded using sony mz0-r90 portable minidisc recorder and sony ecm-ms907 stereo mic.
The gaps between playing - voices and random sounds at writing sessions, may 2006. Recorded using sony mz0-r90 portable minidisc recorder and sony ecm-ms907 stereo mic.
It's a sound i got from a lost recovered wav file. It was a 24-bit file but i have imported it as a 16-bit one, the ruseulting sound is an interenstin non-uniform noise with a modulation to it. Could be a neat sound for broken electronics.
Mind the loudness and piercing frequencies. Feedback made using only a self-patched random*source serge triple+ waveshaper, or tws+. Recorded with and formatted with splices for use with the make noise morphagene, but can use for and with whatever of course. Warning that it's it's quite high pitched so you may need to pitch it down with the morphagene's pitch knob a good bit if you want it less harsh. I think i acidentally hit splice instead of record one time so there might be a random short splice somewhere, but maybe it adds some splice length dynamics. . .
Friday. Random. Why this madness? answer: i have patched s/h (sample and hold) random to doepfer a-160 clock divider and that affects the a-161. For the sake of it i patched one of the gates to the ladik r-110 rnd t/g (random trigger and gate). Result much more randomness than i can use. I can tell you that there is a lot of blinking diodes :-) sounds from doepfer a-110 and 2hp osc and sampler soundmachines ul1uloop.
The fundamentals of this patch is from the doepfer home pagehttp://www. Doepfer. De/a100_man/a100_patch. Htmthe patch they call "random melody". I call the sound "random melody from doepfer site". Boring. . . I added a voice with some delay/reverb fx and some simple drums. The high-hat is made from white noise and the bass drum isa self oscillating filter. I have used a minor scale on my doepfer a-157 quantizer. This sound is slitly treated in audacity. A little compressor and limiter. Review from one of my kids: "well, there is some rhythm".
Random typing on an old keyboard, loops neatly. Recorded through fl-studio with an audio technica a2020 microphone. Sent through an eq to remove noise and converted to. Wav. .
Recorded some random vocals, cut out a part, autotuned the heck out of it, added some distortion, delay, and tremolo and thought, that sounds cool. . .
Just some random noise from my glitched speak and maths toy that i made. I created a delay patch using reaktor. Recorded from the headphone socket directly into the live drive on my computer.
I hope it sounds like weird signal. Alarm-like, it should represent stressful encounter of the unknown. Made with fl-studio 11 (3xosc and a bunch of effects).
Blip trails: c2 note, random blip sounds with fast attacks and short trails using massive. Sampled into ableton with just a touch of reverb to help the trail smooth out, compression using psp compressor2 and psp warmer. Random parameters in massive, and very little other effects used. Crazy sounds is what i do. Check out my songs on soundcloud/spankmyfilth :d.
This was recorded at a wedding and celebration party afterward. Several hundred people talking in a very large room. It should be random enough to be used for most any situation where one needs ambient crowd noise. This was recorded directly from the on board mic of a full hd camera that uses acvhd. What you are listening to was rendered off at 48hz and 16 bits.
Just a bunch of random noise that sounds like robot stuff, let me know if you use it it is free to use but i would be happy to see my stuff being used!.
Field recording made in boston's city hall plaza, summer 2005. Lots of miscellaneous crowd noise can be heard: footsteps, random chatter, and so on. There is also some construction being done nearby, so the noise of construction machinery backing up is also prominent at certain parts.